package com.gwaeron.game;

import java.awt.image.BufferedImage;

import com.golden.gamedev.engine.BaseIO;
import com.golden.gamedev.engine.BaseLoader;
import com.golden.gamedev.object.Sprite;

public class ForegroundSprite extends Sprite {

	int tileX, tileY;
	
	public ForegroundSprite(BufferedImage img, int tileX, int tileY){
		super(img, (tileX * 32), (tileY * 32));
		this.tileX = tileX;
		this.tileY = tileY;
	}
	
}
